Annie's Attic - Refers to the Double 1.
Annie's room (or Annie's house) - The number 1 in darts is called Annie's room (or Annie's house).
Archer - Someone who is capable of throwing very quick and smooth darts, similar to archer's arrow (also referred to as a 'Derek').
Arraz - One more phrase use for darts. It is a small, slender object pointed at one end and usually feathered at the other end.
Arrows - Another slang term often used in place of darts or darting. Arrows are the long thin stick, which is pointed at one end and have feathers at the other end.
Average - The score achieved after every three darts thrown is called as Average. It is the most quoted figures in matches, which give an idea about how well the player is. As long as the game last, it becomes harder for the player to sustain a high average, as low scoring legs or missed darts at a double, make the average down.
Baby ton - By scoring five 19s and a player achieves a score of 95, it is referred to as Baby Ton. Scoring 95 to 100 is possible by one treble-20 and two single-20s, anything under that is perhaps a deprived visit.
Bag O' Nuts - Getting 45 points as a total score for the throw is called BAG O' NUTS. It is named following the prize presented at a fairground.
Bag of nuts - Refers to the score of 45. In 1930, this term was first used in England where players reaching a score of 45 got a chance to win the customer a bag of nuts.
Bagadix - This term is used when a player reaches a score of 26 by hitting a 20, a 5 and a 1. During several years, this term has significantly used for describing any combination of darts that total a score of 26.
Barrel - Gripping part of a dart right at the back of the point. Barrels come in different styles, sizes, grips, and materials such as wood, plastic, brass, nickel silver, and tungsten. It weights lies in the range from 16 to 30 grams.
Basement - The term used for the double-3 in darts.
Basil Brush - When a player loses a match without scoring a point is referred to be "brushed" or given the basil brush. Darts will only score, when its point remains in or touches the part of the dartboard, within the outer double wire.
Baskin-Robbins - Total score of 31 after throwing three darts is called Baskin-Robbins. A player can scores double 5 (D5), 20 and 1. The end score is 10+20+1=31.
Baz - Refers to a player, who has random and sporadic throwing capability. Generally, the dart is fixed between the thumb and forefinger. For the perfect aim, players need to hold dart at eye level and then release it with a smooth action.
BED - Each segment and the bullseye is divided into different regions, which are called as the beds of a dartboard. The section of any numbers is refered to a bed in darting. It is generally used for referring triples and doubles, for example, the triple 20 bed.
Beehives - This is a Cockney rhyming jargon for "two fives". The bee facade the hive and dart up, down, and all in the region of the entry.
Big Fish - Scoring 170 to end a leg, which is only possible by hitting triple-20, triple-20, and inner bull. This is the largest finish in the game, and one of the trickiest. If you can hit this score, you are on the path to being a real professional player.
Black Hat - When a player hit 3 double bulls or 25’s in one round, it is referred to as Black Hat or Hat Trick.
Bobby - Lingo wrote by Bobby George for reaching the score of 116 with triple 20, single 20, and a loose dart landing in triple 12.
Bombs / Bombers - When a player uses big heavy darts, usually made from brass are called as bombs or "BOMBERS".
Bounce Out - When players throw a dart and it bounces back off the board, normally after striking a wire is called Bounce Out.
Breakfast (or bed 'n' breakfast) - Scoring 26 by hitting single-5, single-20, and single-1 in a game of x01. This is considered as a normal score in darts as players aim to the 20 segments (the highest scoring area on the board) but unintentionally hit the 1 and the 5 segments. This term is derived from the usual price of a bed-and-breakfast in times spent by 2 shillings and sixpence, or "two and six".
Brimful of Asha (Brimful) - One of the slang taken from the Corner Shop song's lyrics i.e. - Brimful of Asha to refer the score of 45 achieved by the player in a dart game.
Bucket (or bag) of nails - Refers to the landing of all the three darts hits on the single 1. People call it "The Eric Bristow", as he once threw all the three darts on the single 1 at some point in a broadcast tournament.
Buckshot - Refers to a throw when darts land outrageously all over the board. A dart might land awkwardly in the board, jamming the preferred target and making it doubtful for a player to throw the next dart perfectly.
Bull calf - The number 33 refers to the Bull Calf. This score could be reached by hitting single 17 and Double 8.
Bull-Off - When both the challengers throw the dart "closest to the bullseye" which decide, who will play first in the game is called BULL-OFF or DIDDLE FOR THE MIDDLE, BULL UP, MIDDLE FOR MIDDLE or OUT FOR BULL.
Bull-Out - Winning a leg by hitting a double bull is termed as BULL-OUT. A player has to decrease his or her score to exactly zero, with the end dart hitting on a double to win the game.
Bullseye (or bull) - The center scoring part of a dartboard. Most dartboards consist of Center Bull, or Double Bull, that worth 50 points. One more ring outside of that is the Single Bull, worth 25 points. On electronic dart machines, there might be only one Bullseye, which is automatically configured to score Single or Double Bull.
Bull-up - Each player throwing one dart at the bullseye to make a decision who will start; the one who remains closest to the bullseye will take a charge and begin the game.
Bunting - The skill of throwing on the knees is called Bunting. It's essential to keep your knees locked while throwing the darts. To become a consistent player, you should not bend, bounce, or rock during the throw.
Bust - When a player tries to finish a '01 game and score more points than required to win i.e. either get a score of one or reach zero by throwing darts excluding a double or the bull. The darts aren't counted, the rest of the turn is confiscated, and the player starts his next turn on the basis of prior score.
Carolina Leaner - American term used for describing a player who leans as far over the oche, in order to lessen the distance between the throw line and the dartboard.
Carpentry darts - When the darts thrown by a player hit a wooden frame, holding the board to the wall, instead of hitting on the dartboard is commonly known as Carpentry darts.
Chalking - Marking the game score. The Chalker usually mark the scores achieved in a turn in the outer columns of the scoreboard. The total leftover score usually included in the two middle columns.
Champagne Breakfast - When a player hit a treble 20, treble 5 and treble 1 after throwing three darts is termed as CHAMPAGNE BREAKFAST. This term is used while playing darts in London, however, it has no straight link to the charges of a ‘champagne breakfast’.
Checkout - Hitting the demanded score required to win the game. In simple terms, scoring the exact point, which is left to win the match, is called Checkout. For e.g. Hitting a double when it is needed to win a leg in an x01 game.
Chips - When a player gets a score of 26 points by hitting a single 20, 5, and 1 after throwing three darts is termed as CHIPS or "Classic", "Breakfast", "Fish & Chips" or "Bed & Breakfast". The name come from the cost of a usual breakfast in England i.e. “two and six” at that instance.
Chucker - Someone who throws a dart without any specific aim at the board. He or she just aimlessly "chucks" the darts at the dartboard, also called as "uncaring thrower".
Circle it - When a player scores less than 10 points with three darts, his teammates would call "Circle it" to the marker to underline the bad throw. Sometimes the shape of fish is drawn around the score, often leads to aquarium-linked jokes for poor or unfortunate players.
Clock - This is a slang used to represent the dartboard. There are two main types of dartboards used these days such as Bristle Dartboards (wall-mounted) and Electronic Dartboards (self-standing or wall-mounted). Their formation looks like a Clock as dartboards are divided into 20 pie-shaped segments.
Conquistador - When a player goes out with a bull or double bull is termed as Conquistador. Bull is known as the center of a target that players try to hit for the high score, whereas the Double Bull is the core hole in the bullseye on a dartboard.
Cork - Refers to the mid of the dartboard, usually the double bull. The term derived from the cork of a wine or beer barrel (keg). During the medieval period, overturned wine's bottom or beer barrels were kept as a target. Players hit for the cork to look the one who throws as close as to the bullseye and determine the first player of the game.
Cover - This term has been used all throughout the matches by Sid Waddell who is a well-recognized British sports commentator when a player aiming to hit the triple 19.
Daddy's bed, daddy's, daddy - This slang is used when the player hits a double or triple, but the wrong number. It is also called as the right church, wrong pew (or right house, wrong bed).
Dairylea darts - Refers to a throw, which extends around the board. It is named following the cheese extend Dairylea.
Dartitis - Refers to a mental block, which creates hurdles in the mind of players while releasing the dart. It absolutely ruins their stroke and time whilst throwing. This condition is the main fear for any player as it can put their careers to an end.
Deming - When a player throws a dart and it lands on the other side of the dartboard area that he actually aimed for is termed as Deming. In such condition, the player becomes angry, usually shout, and speak curse words.
Destiny bull - When it is predictable that the player will definitely hit the bull. Whoever attains this will be called as "bull" for the entire day.
Devil - The triple-6, so-called due to '6-6-6', and the fact that it is more often hit inaccurately when going for triple-13 or triple-10.
Diddle for the middle - The phrase commonly called as "BULL OFF", "MIDDLE FOR MIDDLE", and "OUT FOR BULL" used for determining the first player to throw in the game. Player tries to throw a dart as close as to the bullseye to get first chance in the game.
Double - The thin outer ring of the dartboard that gives a double count for two times the number hit. The aim of every player is to decrease the score to exactly zero, the only warning being that the last dart thrown must be in a double or the bullseye zone.
Double in - Hitting the double segment of a number to begin a game of '01. Some dart games needed a double to begin scoring as well as to end the game.
Double Out (Do) - Also called as Double End, in order to win an x01 game, such as 301 or 501, the player must reduce the score to exact “0” by hitting the double ring of a number at the end. The rule is that always finish with a double.
Double top - Refers to the double-20. When darts land in the outer ring, the value of that segment become double, for e.g. if a dart lands in the red part of the 20—segment in the outer ring, representing double 20, worth 2 x 20 = 40 points.
Double trouble - When a player unable to hit a double on the board to win the game. The player needs to scores precisely 0 by hitting a double at the end for winning the game.
Double-Bull - A regulation dartboard is divided into 20 number sections, scoring from 1 to 20 points and a bullseye, which consists of two concentric circles, where Double-bull refers to the inner circle, generally of red color having 50 points worth. The segments extend from the ring broken only by the "triple" ring approximately halfway to the boundary and "double" ring that marks the edge of the circle.
Downstairs - The bottom part of the dartboard. In a game of x01, it is generally used in reference to the 19s. x01 Games are so named as each player begins with a "score" which is multiple of 100 points along with 1 additional.
Easy in - Starting a game without any special shot to start scoring, which means there is no need to hit a double to begin a '01 game.
Eddie shuffle (The) - The best skill to adjust the posture or position of the player along the throw line. It is done in an effort to turn a difficult 'blocking' dart. It is also called as The Milk Float or the Doctor Robotnic in darts terminology.
Egg and Chips - Getting a score of 26 in three darts, via score count 20, 1, and 5. With three darts, player can score maximum 180 (60 + 60 + 60) and 160 (60 + 60 + 40).
Fat - The area between the double and triple ring, which is the biggest portion of a number is referred to as FAT. Dartboard is divided into twenty segments, with the worth of each segment specified by the numbers linked the board. There is an “outer ring” in the region of the twenty segments, another “inner ring” halfway to the middle, along with a bullseye and outer-bull in the middle.
Feathers - Refers to the score of 33 or termed as the "wings" at the last part of a dart, which makes it more aerodynamic for flying straight. Also called as flights in general terms. Fish - When a player scores nine or less by throwing three darts, then he usually shouts "circle it" and draw a fish or whale in the region of the score for mocking the competitor.
Fish and chips (or feed) - Similar to the breakfast i.e. hitting 20, 1, and 5 to get a score of 26 in a game of x01 by throwing three darts. This term derived from the distinctive cost of a bed-and-breakfast at medieval time zone i.e two shillings and sixpence, or referred to as "two and six".
Flights - "Wings" at the last part of a dart that make it fly straight. It is also known as the 'feathers', which gives the dart more aerodynamic float. It is the most important part that stabilizes dart in the air. Flights come in wide range of colors, sizes, and materials; however, no one can perfectly determine the "correct" or "best" flight shape as it completely depends on the personal throw.
Fogle - Intentionally irritating opponent by throwing a series of castaway darts is termed as Fogle. Darts are thrown in an undue and wild manner with the purpose of irritating the competitor.
Game on - The phrase refers to "a call for silence" to everyone out there, before a game of darts starts. It is an indication for all the players and crowd to maintain silence as the match has now begun.
Game shot - The winning shot is generally called a Game shot. The referee usually called it for signifying that the player has hit the match-winning double.
Goldilocks - When a player hits the double next to the one he or she has been aiming for is referred to as Goldilocks. To practice doubles, you should play "round the clock" game and set a target of the number of darts you take to hit them.
Good Group - Refers to the applause given for firm and accurate throwing to the professional player. Throwing effectively needs a good posture and grip on the dart, followed by a soft and steady release.
Granny - Refers to a player who loses a game without scoring. Generally, in a game of x01, a player scores points by throwing three darts on their turn. The maximum score one can reach is 180 by hitting three treble 20s. The bullseye gives 50 points, the outer bull gives 25 points, and other numbers score their own value along with the double or treble ring.
Greenpeace dart - When the third dart thrown by a player is able to avoid scoring a FISH or a WHALE, which wasn't looking possible after the initial two darts had been thrown. It is named like this as the player is said to have "saved the fish" or "saved the whale".
Hail Mary - As compared to the combined score of the first two darts, the third or final dart thrown by a player extraordinarily scores a high triple, it is more commonly called as throwing a 'Hail Mary'.
Hat Trick - When a player hits three consecutive bullseyes all throughout a match on numerous occasions is termed as HAT TRICK. It is also called as the "Alan Evans Shot", as Alan Evans was the first player who scored three bullseyes during a match.
He doesn't want it - When the crowd cries for the player who is struggling to complete a leg.
High ton - Getting a score between 151 - 180 points in a game of 301 or 501 in one turn is referred to as a high ton.
Hockey (Oche) - The throw line or toe line in the game of darts is termed as HOCKEY or Oche. This is the line behind which the player must stand and throw the darts. No foot part of the player past the edge of the throw line that is close to the dartboard. One or both feet might tap any other part, and the player might incline onward over the throw line if required.
Hot toddy - Someone who can throw well in-spite of intoxication is referred to as Hot Toddy. He is the one who can perform better in a condition when he has enjoyed little pre-match medicinal alcoholic drinks.
Ichigo-byo - Simply the word "Ichigo" refer 1 (Ichi) and 5(go). Usually, the Japanese player uses this term when they tried to hit 20, however, hit a 5 and a 1 along with projected 20.
Irish To - Score an chieve by two 1s and a triple 1s for a throw of five. The story behind this term is that it would be a ton (i.e. score of 100) if the darts were hit slightly right (i.e. in the ‘20’ point section). Iron Man - Refers to a player who goes out with a double/double, in a game of x01. A player must reach zero by hitting a double or a bull before their competitor, to win a match. Island - The actual playing and scoring area of a dartboard, placed inside the double wire adjoining it. Missing this entire scoring part sometimes referred to as "off the island".
Jugging - Checking out the opponent's score that whether he reached 200 or more is referred to as Jugging. This is for the reason that in social darts the player's penalty for checking out is drinking a jug of beer without stopping the ongoing match.
Killer - The game variant where many players can play, however, Killer is very exciting with three or more players. Every player throws one dart by their "opposite" hand and if they miss the dartboard or hits a number previously taken, then they must throw again.
Last Dart Dave - Refers to a player that hits their target on the last dart throw. When the last throw hits the projected target, while the initial two darts already missed the mark.
Leg - All dart games are played over a pre-consent number of segments, each referred to as legs. The numbers of legs in a dart game remain an odd number, such as 1, 3, 5 or 7. Matches are played on the basis of the best of, say, 5 “legs.” Therefore, the initial player or team needs to win 3 legs to win the match.
Leg Shot - This term refers that a player has won a leg by hitting the match-winning double. Most professional games are classified into a number of sets, each of which is divided into legs.
Lipstick - The term used for referring the red-colored treble 20 sections of the dartboard because it's typically red and be similar to an upper lip. In order to gain the highest score with one dart of 60, a player needs to try for the lipstick. A good contestant will pepper the lipstick throughout a game, racking up highest three-dart scores of 180 and possibly even accomplishing a nine-dart end.
Little / Small - Scoring section of the board, like the 20's, 19's, etc. is called the bed and the single bed among the bull and the treble is termed as LITTLE / SMALL. For e.g. throwing a dart in the "20" segment scores you 20 points.
Low Ton - Scoring between 100-150 points in one turn is referred to as Low Ton.
Mad House - The term describes a condition in a game of x01 when 2 points are left and a player needs a double 1 to win the game, but he or she struggles hard to achieve it. This makes some people crazy (even mad) and it seems impractical to "get out" of the madhouse as once a challenger has a score of two the only way to end the game is by hitting a double 1.
Marker - When the player needs a specified score, but he fails to reach the target due to the miss hit outside the double ring, is referred to as Marker (more often we called it an indication).
Martial Arts - Generally, the Cockney rhyming jargon used for "darts". Cockney rhyming slangs are not used more today, in fact, there are new rhyming slang occurred for the objects of darts game.
Masonry darts - Similar to carpentry darts, however, the condition remains worse i.e. the darts thrown in an uncontrollable manner that it completely misses the board and hit the wall instead.
Match dart - The dart throw at a double that makes you win the match. It's not easy to hit the winning double with every match dart as every player have some prominent instants of mental weakness. The set arrangements and high bets of the World Championship make a missed match dart exciting (if intolerably anxious for the players themselves), and at instant like these the viewers can't help but watch, captivated, in case they miss one more.
Maximum - Scoring 180 points with three darts, which could be possible by hitting three triple-20 scores. The referee more often shouts this score loudly to highlight the achievement of a player.
Maximum check-out - When a player score 170 to finish a game by hitting triple-20, triple-20, and inner bull.
McQuiggin's gold - An unconventional end to a game such as ending 101 with 3, T20, D19, a cheeky 3, 8, D20, maybe even a 113 outshot with 17, T20, D18 or other fewer accepted ways. It is also known as Maverick play.
Meatball - Refers to the underhanded dart throw that goes toward the back into the board. Experienced dart players, for example, throw overhand i.e. optimally throw the dart 17 - 37 degrees prior to the arm goes vertical and at approx 5.5 meters per second.
Mickey Mouse - There are several games played with a dartboard and Cricket is the most common among them. Mickey Mouse is a basic game of Cricket played with few twists. The aim of this game is to be the first team to close the entire categories on the scoreboard, twenty down to twelve, doubles, triples, bulls, and beds.
Middle for middle - Also called as Diddle for the middle, referring a throw of a single dart as close as to the bullseye for finding out the first player to start the game.
Monger - Refers to a player who intentionally scores more points than required to win one of the best dart games i.e. Cricket. The main aim of Cricket is to close out all the numbers in a match, before the competitors, comprising the Bull, while being even or ahead in overall points.
Motown - Reaching end score 44 by hitting single 4 and double 20 (tops). It is commonly a reference to the ' Four Tops' group that was linked with the Motown Music label.
Mugs away - The player who lost the prior game goes first in the next game refers to as Mugs away.
Murphy - In a game of '01, scoring single-5, single-20, single-1 based on the law of Murphy. Each round a player hit, the accomplished score is subtracted from their earlier score. The first contestant to reach a score of zero wins the game.
Nail - When all the three darts lands in the 1s are termed as Nail. You can check out "Bucket of Nails" and "Ton of Nails" for more detail information.
Nish - Refers to the end of a match with scoring two singles of the same value.
No sense of humor - A conventional weep from challengers or viewers when a player intentionally toggles to aim at an unusual part of the board in order to stay away from an awkward score such as a fish or a wanker's fifty.
Not old - Reaching a score of 37 probably by scoring a 20, a 5 and a 12. The term is supposed to have its beginning in a Monty Python sketch.
One hundred and eighty - The maximum score 180 achieved by a player after throwing three darts, announced in a loud and impressive manner by the referee during a professional darts match.
Out chart - A catalog of the most favorable checkouts for all numbers from 2 to 170 in a darts game. This chart gives a brief to get "out" of an x01 game in 2 or 3 darts. However, there are several ways to go out, but the player must use the ones that best match their playing ability.
Out for bull - Throwing a dart on the bullseye target to find out the player who will start the game first.
Peg out - Australian term used when the player hit the needed double to end a 01 game. The player often moves twice around the board and then tries to peg out an exact score to win the game.
Perfect finish - Ending a game with a maximum score of 170. This score could be reached by triple 20, triple 20, and double bull by throwing three darts; however, it is significantly more difficult than hitting a perfect score.
Perfect game - When a game begins and finished with the least likely darts. Fewer darts defines better win. A perfect game for 301 is achieved with six darts, while 501 is accomplished with nine darts.
Perfect score - Scoring a maximum of 180 points in a throw of three darts. On every turn, each player usually throws three darts with the maximum score being 180, which could be reached by hitting three triple 20s.
Points - Modern darts consists of four parts: the points, the barrels, the shafts, and the flights. The steel points occur in two common lengths, 32mm and 41mm and are at times knurled or coated to get a better grip.
Popcorn - When the landing of darts take place very close to each other that the flights are knocked off, is termed as Popcorn. You can consider it as a situation where three darts, which is strongly grouped in one or more flights being tapped away.
PPD - Average "Points per dart" thrown by the player. Simply, the method for counting the average of points achieved on each dart in a ‘01 game. The higher points per dart represent how good the player is.
Precious Mountain - Australian term used for representing the last dart throw that might decide the win-loss scenario of the game.
Pub score - The score reached by hitting 20, 5 and 1, while looking for the triple 20. Every turn score is calculated and subtracted from the player's total. Bullseye gives 50 points, the outer ring 25, and the double or triple ring counts double or triple the section score.
Redeemer - When the player made two prior efforts poor and the third dart, (often a T20) "redeems" them. Each turn includes throwing three darts and the average score calculated per turn must be 12.9 × 3 or 38.7.
Right church, wrong pew (or right house, wrong bed) - The term uses to refer aiming and hitting a double or triple, but an unusual number. It is also termed as "DADDY’S BED" or sometimes "DADDY’S" or "DADDY".
Robin Hood - This term refers to a situation when a dart strikes and sticks into another dart which has already landed on the dartboard. A Robin Hood takes place when a player throws their dart into the shaft of another dart on the board, making it stick and score zero points in a game.
Round nine - During the game of cricket when a player throws three trebles with three darts, it is referred to as Round nine.
ROUND OF Terms - When three trebles are thrown by a player in one turn in Cricket, it is termed as Round of Terms.
Round the clock - Any game variant's number where players contended to be the first to hit all the segments on the board in a set order, typically numerical ending with the 20, even though sometimes with the outer bull afterward the bullseye. Generally played by single players as a practice match; also called as around the world.
Route 66 - Achieving a score of 66 points by throwing three darts is termed as ROUTE 66. It is also known as CLICKIDY CLICK. This score could be achieved by hitting Treble 10, Double 18 (T10-D18 | 30 – 36).
Scotch - Game of darts somewhere known as Scotch since it is the most popular game played in the pubs. In this sport, a dartboard is hung from the wall and small arrows are thrown at targets (showing numbers 1-20) on the board.
Scroat - Throwing a dart with the aim of hitting the treble 20, however, unfortunately, ends with hitting the double 20. Players might get an occasional bag of nuts with a scroat. This is significantly better than a bucket of nails. If you have a choice, then go with the nuts.
Scud - When a player aims to hit different but hit something else that also marks or points is referred to as Scud.
Seeding - The process that guarantees the higher ranked players will definitely end up in the finals. This gives extra incentive for the star's TV exposure and sells tickets at their sites. It is more like a marketing tool.
Shaft - Behind the barrel of the dart, there is a part where the flights are mounted. Length of shafts alters the way the dart flies for e.g. short shafts are likely to move the center of gravity of dart towards barrel's front end whereas long dart shafts will move the center of gravity towards the back. Shafts are made of different materials and features such as Nylon, Supergrip, Sidewinder Nylon shafts, Polycarbonate Shafts, and Aluminium.
Shanghai - Hitting a single, a double and a triple of the same number in one turn is referred to as Shanghai. This term is used for a checkout of 120 i.e. treble 20, single 20, and double 20. Players often have two ways to win i.e. either they have the highest score at the end of the game or score a Shanghai and win automatically.
Sharkey - When a registered player in a league match gets absent and to fulfill his or her place we need to play with an unregistered player under a fake identity. It sometimes takes place because of poor turnout and such a player is called a “Sharkey”.
Shooter - One more term used by American for the dart players.
Shotgun blast - Entire three darts, when thrown at a time, is referred to as Shotgun blast.
Shropshire Bull - When a player clearly states that he will hit bullseye only and win any non-competitive game without any doubt. Player has a clear intention to hit only bullseye target before throwing a dart.
Shut out - The term is similar to a “WHITE WASH” i.e. when the player loses a game with no scoring ever. It is also called as SKUNKED.
Single Bull - Dartboards are configured with a bullseye including two concentric circles, single-bull also called as the outer bull refers to the outer circle, which is generally green and counts 25 points.
Skunked - When a player loses a match without ever scoring in it. It simply means not getting in a double-in '01 game when the competitor end or win the game.
Slop - Darts that hits on a score, but not where the player is exactly aiming for. It's an 'accidental win' whereby the dart scores even with a miss hit. To throw an accurate dart, players need to learn the right stance, a way of holding the grip, a right move to release the throw and the follow-through. Focusing on all these aspects can improve accuracy and increase the chances of winning the game.
Smoke Break - One more name was given to the game of darts. This game has been played since medieval times, therefore having a long history and international popularity. Fortunately, many terms have introduced alongside with the development of the game.
Spider - The wire assembly made of metal that divides the scoring segments of the dartboard and forms the bed.
Splash - This term refers to throwing two darts at the same time in order to determine the sequence of play. The two-dart splash is useful for finding out who goes first in a game of Shanghai.
Splitting The 11 - When a player throws a dart between the digits of the 11 on the number ring, it is referred to as SPLITTING THE 11.
Spray and pray - The phrase used for representing the darts thrown by a player without any aim. Aiming is the first thing for the player to focus on in darting action. It requires lots of practice and effort to get a perfect aim.
Spud - Another term refers to a game of darts. It is a tough game, which requires lots of practice to become a professional player. The objective of the dart game is to decrease a fixed score, commonly 301 or 501, to exactly zero, prior to the competitor.
Stacker - When the dart thrown by a player lands on top and touches an earlier dart present on the board, it forms a stacked effect and therefore termed as Stacker.
Sticks - The Dart use to play the game is also called sticks. There are two major types of darts (sticks) i.e. the soft-tip dart which has a pointed metal tip and the steel-tip dart which has a plastic tip.
Straight In / Single In / Straight Off - When no special shot is required to begin scoring is called as STRAIGHT IN / SINGLE IN / STRAIGHT OFF or EASY IN. For e.g., beginning a game of x01 with no need to hit a double first. However, generally in x01 games, you must hit a double to start scoring and a double to end the game. Your aim is hitting the peak number such as 19s and 20s in one turn.
Straight Out / Single Out - When there is no need to hit a double to end a game of '01. The main aim of the dart game is to reach zero points as quickly as possible. Generally, a player must hit a double in order to start scoring and a winning the game. Player's goal must be hitting the highest number per turn (19s and 20s).
Striking Iraq - Refers to hit a double bull when diddling for the middle - taken from the Gulf War, when Iraq was attacked by the bomb, as the country has a large quantity of oil.
Striking oil - When a player hits a double bull while throwing a single dart with the aim of hitting closest to the bullseye. It is performed in order to determine the first player to start a game. Due to the black center to the bullseye of some new dartboards, the term is referred to as Striking Oil.
Target - Center of the dartboard also called as the bullseye on which player's aim to score maximum points in a game. By hitting this target frequently, players can win the match as quickly as possible.
That's darts - The most common phrase used by the television commentators to represent something unpredicted or strange that take place during a game.
Three in a bed - Refers to all the three darts placed in the same scoring area, no matter double or triple. Dartboards are segmented into 20 pie-shaped sections usually numbered from 1 through 20.
Throw line - Refers to the mark or line behind which the player must stand and throw. Its world standard set by the World Darts Federation is 7 ft 9 1⁄4 in (2.36855 m) for horizontal measurement from the dartboard's face.
Tin Hat - When a player reaches a score of zero by throwing three darts, he or she, usually draws a hat with a T on the score of the losing players after the end of the game, representing ‘tin hat’ symbol.
Toe line - The line draws for the player to throw the darts by standing behind it. Also called as the 'Oche' Line or Throw Line, whose diagonal distance from the bull's eye is 9 ft 7 3⁄8 in (2.931 m).
Ton - Achieving a score of 100 or more by throwing three darts is generally known as a Ton or Century. In a context of darts, this word was first used in 1936 and curtly say ‘One Ton’’. The triple-20 is the most important target on the dartboard, which scored 60 points, the bullseye scores 50 points, which is the fifth-biggest scoring target on the board, after triple 20, 19, 18, and 17.
Ton 80 - Reaching the possible highest score i.e. 180 by throwing three darts is commonly called as a "ton 80". Three darts must be in the treble 20 that score 180 points only in x01 games. In the broadcasting game, the referee often announces a score of 180 in an enthusiastic style.
Ton of nails - When all the three darts fell in the 1 bed with 1 dart in the treble 1 and a player reaches a score of 5, it is referred to as Ton of nails.
TON PLUS - Scoring more than 100 is called "ton plus". For e.g. a score of 120 would be termed as "a ton twenty" and written as "2T0" on the board. Generally, a "ton" (score of 100) is written as a "T" on the board.
Top banana, top of the shop, tops - Scoring Double 20 to win the match refers to Top banana, top of the shop, tops. It is generally a shout out often use to point out a double-20 throw that wins a game.
Triple (or treble) - The thin ring inside the dartboard is called the triple or treble. The dartboard is configured with three main parts such as the single, the double, and the triple ring. If you hit a number within the triple ring, you get three marks, or, triple points.
Triple in, triple out - In a game of x01 when a triple throw is required to start a game, it is termed as Triple in, likewise, a triple throw required to win the game is called Triple out.
Triple Jan Visser - In three darts, a player hit triple 20, triple 1 and triple 5 is referred to as Triple Jan Visser.
Trombones - The score of 76 points achieved after throwing three darts is termed as TROMBONES. Players can get this score by hitting treble 16, double 14(T16-D14 | 48 – 28) or single 16, single 20, double 20 (S16-S20-D20 | 16 – 20 – 40).
Turkey - When a player achieves the score of 30 by throwing three darts. For e.g. darts landing on the segments 13 and 17 would score 30 points or you can achieve it throwing Double 15.
Two & Six - Achieving a score of 26 points in a throw. It is derived from England where bed and breakfast were two and sixpence, therefore, called as breakfast as well in darts terminology.
Two Fat Ladies - The score of 88 points in a throw. The number 88 looks like a woman next to another woman, therefore named as Two Fat Ladies.
Under Stacker - Dart landing beneath and touching an earlier dart thrown on the board makes an 'under stacking' effect.
Upstairs - Refers to the upper half of the dartboard. This circular board is divided into 20 pie-shaped sections, which are used as a target to score points in the game of x01.
Veg Patch - Usually refers to throwing on any side of the treble 20 i.e. treble 1 or treble 5 but might refer to some green bed on the dartboard.
Velocity - The dart traveling speed before hitting the board is Velocity. The average dart speed moves in a particular direction that hits a board is approximately 64kph (40mph).
Wanker's fifty - Basic term used when the player scores 50 by hitting single 20, single 18 and single 12 after throwing three darts. It is named alike because unfortunate players generally attain it when targeting the triple 20.
Wanker's off - Similar to Mugs away, the term is used for the player who lost the previous match but goes first to start the next leg.
Web - The metal wire assembly, which divides the scoring section of the dartboard. The outline on the board is marked out by wire and hue. It comprises of a circle of 20 segments figured from 1 to 20 in an apparently random manner.
Wet feet (or paddling) - Stepping over or having one or both, feet across the throw line is termed as 'having wet feet' or 'paddling'. Always ensure that your competitor is not paddling his wet feet at any point throughout the match.
Whale - Drawing a whale, around the score on the scoreboard to represent nine or fewer points achieved by a player while throwing darts. It is generally an average of three or less per dart.
White horse - In the first turn, if a player scores three untouched triples in Cricket, it is termed as WHITE HORSE. Scoring in three different cricket triples that have not been score earlier by any team in a round.
Wire - On conventional bristle boards, steel wire was stapled to the shell of the board to form the Spider, whereas on newer models the “wires” separate the scoring areas. They are made of thin steel bands, or metal strips, designed in triangular or diamond shapes.
Woody - Refers to a shot, which lands outside the scoring zone of the dartboard that is divided into 20 sectors. Each sector has a number attached to it and players need to throw the dart on these number for scoring. The dart game is all about accuracy and consistency of throw.
Workin' man's darts - When a player hit a single number, using all three darts in cricket refers to Workin' man's darts. The aim of Cricket is closing out definite numbers such as the 20s through 15s and the Bullseye on the dartboard.
X - Double-one out in darts is referred to as X.