The Lincoln is the first feature (Heritage) handicap of the season and traditionally takes place at Doncaster on the opening Saturday of the new turf campaign. It is open to thoroughbreds aged four years old or older and is run over a distance of one mile.

A race called the Lincolnshire Handicap was first run over two miles at Lincoln in August, 1849. In 1853, a new fixture was staged at Lincoln in February and featured a race called the Lincoln Spring Handicap, run over a mile and a half.

2018 – ADDEYBB (5/1)
2017 – BRAVERY (20/1)
2016 – SECRET BRIEF (12/1)
2015 – GABRIAL (12/1)
2014 – OCEAN TEMPEST (33/1)
2013 – LEVITATE (20/1)
2012 – BRAE HILL (25/1)
2011 – SWEET LIGHTNING (16/1)
2010 – PENITENT (3/1 fav)
2009 – EXPRESSO STAR (10/3
fav)

Age:

Four to six year olds have dominated the last ten years of this race with four-year-olds leading the way in recent years.

If you are a fan of the older sprinter then it is worth noting that there has only been one winner aged six years old or over in the past twenty years. That would be a negative for Safe Voyage, Zwayyan, Waarif, Chiefofchiefs, Breden, Chatez and Third Time Lucky.

Weight:

8 of the last 10 winners carried between 9st 0lbs and 9st 4lbs.

Rating:

Eight of the last winners were officially rated 95 to 102.

Previous Form:

  • Five of the past ten winners had won one of their last two turf starts.
  • Seven of the past ten winners were having their first run of the year.
  • Eight of the past ten winners had previously won a race worth more than £11,000 some time in their career.
  • Only one of the past ten winners had previously won at Doncaster.

The Main Contenders:

The ante post favourite for some time has been Godolphin owned Auxerre. The drying ground will be right up his street it could prove to be that the four-year-old is what many would describe as a “handicap snip”.

Auxerre has had just four career starts and he has won the last three of them, the last two being at Chelmsford and Kempton. His turf runs at Newmarket and Haydock were both on good to firm ground so Doncaster’s drying ground will be ideal. His trainer Charlie Appleby is seeking a second win in the race and Auxerre has a real sound chance of obliging for him.

Another horse who has attracted plenty of cash this week is Kynren from the Yorkshire stable of David Barron who won the race back in 1991 with Amenable. The five-year-old ran well in several big-field handicaps last season including sixth place in Newmarket’s Cambridgeshire.

Trainer David Elsworth had his one and only winner in this race back in 1983 with Mighty Fly and will be hoping to bridge that gap with his consistent gelding Ripp Orf.

Hayley Turner feels she has a good chance of being only the second female jockey to win the Lincoln when she partners Ripp Orf this Saturday.

Alex Greaves rode Amenable (as mentioned above) to victory in 1991, and Turner is looking forward to reuniting with the five-year-old for more success together. She has ridden the gelding a total of five times and has only been out of the first three once.

David O’Meara’s Humbert is also worthy of serious consideration. The five-year-old won four times for his previous trainer Hugo Palmer and although he has yet to score on the turf he has finished runner-up three times.

Humbert finished second in the Spring Mile over C&D last season and he followed that a month later by just going down by the smallest of margins in the Newbury Spring Cup. He is effective over a mile and he has shown he is entirely at home in a big field.  O’Meara last won this race in 2017 and does particularly well with horses that have come to him from another stable.

The Alan King-trained Beringer is an interesting recruit to the handicapping scene this season after his three-year-old season did not quite live up to expectations.

His run behind Wissahickon last season speaks for itself and Alan King often gets overlooked when it comes down to these big handicaps but plunders quite a few when people are least expecting it. The Sea The Stars gelding looked well overpriced in the betting earlier in the week but a few shrewdies appear to have cottoned on to him and his price has contracted.

South Seas will be having his first start for Philip Kirby on Saturday having been bought by his new owners for a cool 150,000 guineas a few months ago.

Running off a mark of 100 it would not be against the realms of possibility that Kirby could reignite some of the old juvenile form that was evident in this gelding.

Winning the Solario Stakes and runner-up in the Criterium International to Thunder Snow are excellent form lines and Jamie Spencer is an interesting jockey booking.

Silvestre de Sousa teams up with Andrew Balding to ride the King Power owned Zwayyan. Formerly trained by William Haggas, King Power bought him for 100,000 guineas in October 2017 and he has since won twice for his renowned Leicester City connections.

The six-year-old won the Lincoln Trial at Wolverhampton earlier this month and he is sure to come on for the run.

CONCLUSION:

Auxerre could quite simply blow away the opposition here, but if you are looking for a fairly solid each-way proposition then Ripp Orf gets the nod from us.

888sport suggests: Ripp Orf (e/w).

 

*Odds subject to change - correct at time of writing*

March 29, 2019

By Steve Mullington

Steve Mullington
  • ">
  • Body

    Steven is a sports and horse racing enthusiast and is a member of the Horseracing Writers and Photographers Association (HWPA) in the United Kingdom.

    He is a regular visitor to Paris Longchamp for the Prix de l'Arc de Triomphe and a lifelong fan of the Aintree Grand National, a subject he writes about 52 weeks of the year. Last year he reached the impressive milestone of attending the last 30 renewals of the Grand National.

    Steven graduated from the University Of Lancaster in 1996 with a B.A (Hons) in Urban Policy & Race Relations (major) with Contemporary Religions & Belief Systems (minor) and still wonders if any of these help him find the winners?

    He writes for a number of websites and online publications and you can sometimes hear him at the weekend discussing racing on a number of local radio stations. 

    Steve Mullington
    factcheck
    Off
    hidemainimage
    show
    Hide sidebar
    show
    Fullwidth Page
    Off
    News Article
    Off

    By Tony Evans

    Tottenham Hotspur’s visit to Anfield on Sunday is Liverpool’s most important match since last season’s Champions League final. Victory would turn up the pressure on Manchester City in the title race.

    Dropped points would cede the advantage to Pep Guardiola’s side. Jurgen Klopp has little margin for error. The defining contest is likely to be the Virgil van Dijk-Harry Kane matchup. These are two players at the top of their game.

    Van Dijk has transformed the Liverpool defence over the past 15 months since joining from Southampton for £75 million. The Dutchman is the anchor and leader of a back line that has conceded a mere 18 goals in 31 Premier League games.

    Kane’s movement, intelligence and calmness under pressure makes him one of the best strikers in the world. The 25-year-old has the dangerous knack of shooting early. Where other forwards take an extra touch that allow defenders to close them down, Kane fires off shots early.
    He is also an expert in the dark arts of unsettling opponents by following through on challenges – not enough contact to attract the referee’s attention but just enough to remind centre backs that they are in a physical battle.

    That sort of rugged approach will not worry Van Dijk. The 27-year-old can dish out the rough stuff as well as anyone in the league. To keep Kane quiet he needs to stay near to the Tottenham man and not allow him any space in the area.

    Getting too close is dangerous, though, because the England captain has a finely-tuned instinct about when to go down and earn a penalty. In the corresponding fixture last year, Van Dijk got too close to Erik Lamela in the final seconds of the game.

    Kane secured a 2-2 draw from the spot. Liverpool felt aggrieved that a foul was given and they need to be very careful whenever Spurs get into the box. Despite the complaints of managers and fans, no team can take the moral high ground on the subject of diving.

    Strikers go down in the area when they feel contact. More often than not it is justified. Any defender foolish enough to make that contact is taking a risk. One man’s simulation is another man’s foul.

    Kane is one of those players who seems to know exactly where the line is drawn. Before Liverpool fans start bandying the word ‘cheat’ around, they should remember that Mo Salah has a similar sensitivity to wayward challenges when in the opposition area.

    Another of Kane’s great skills is knowing when to drop deep into midfield to free up space for Tottenham’s midfield runners. Van Dijk is astute enough not to follow the striker upfield but it puts the onus on Liverpool’s central three to pick up Kane and make sure he is unable to feed advancing team-mates.

    This is where Van Dijk’s organisational skills are important. When opponents have the ball, the centre half is crucial in making sure Liverpool hold their shape.

    The showdown between Van Dijk and Kane is an enticing sub-plot in what could be one of the season’s most dramatic matches. The winner of this particular contest will probably end up on the victorious side.

     

    *Odds subject to change - correct at time of writing*

    March 29, 2019

    By 888sport

    888sport
    Body

    The 888sport blog is here to offer betting and tipping advice on the biggest sports fixtures, events and competitions around the world.

    888sport
    factcheck
    Off
    hidemainimage
    show
    Hide sidebar
    show
    Fullwidth Page
    Off
    News Article
    Off

    It’s a true Super Sunday this weekend ahead of a busy week of Premier League football.

    The relegation battle, top four contest and title race will all be impacted by Sunday’s results. Cardiff, who start the weekend in the bottom three, host top-four chasing Chelsea.

    Tottenham, currently in limbo between the top two and the rest, head to the northwest to face Liverpool. We’ve picked out some of this Sunday’s best betting options in the two Premier League matches below.

     

    Cardiff City vs CHELSEA

    Cardiff looked to be slumping towards the drop before the break. A win against West Ham in their last match has given renewed hope to the south Wales faithful, however.

    With their relegation threatened foes all in action on Saturday, they could be five points away from safety by the time this match kicks off on Sunday afternoon.

    Chelsea are the outsiders for a Champions League qualification spot right now. A 2-0 defeat to Everton in their last league outing has heaped the pressure back on Maurizio Sarri – Chelsea have only picked up seven points from the last 15 available in the Premier League.

    Neil Warnock’s Cardiff have been solid at home this year. Crucial wins like the one against West Ham have been mixed with thrashings, though.

    Their two prior home matches saw heavy defeats to Watford and Everton and Tottenham, Manchester United and Manchester City have all won convincingly at Cardiff City Stadium.

    Though Chelsea remain hard to predict, and had plenty of players busy during the break, 888sport’s football betting has them as strong 4/9 favourites to win this one.

    Cardiff will look to frustrate, sit deep, and force Chelsea to find the creativity they have lacked so often this season. Eden Hazard’s role as a creator will be significant, particularly if Sarri leaves Ruben Loftus-Cheek on the bench once again.

    The visitors should have enough quality to take three points. It might not be as comfortable as their top four peers, though.

    TIP: Chelsea to win @ 4/9

    PREDICTED SCORE: Cardiff 0-2 Chelsea (Priced at 23/4 with 888sport)

     

    LIVERPOOL vs Tottenham Hotspur

    Liverpool enjoyed the fortnight away from domestic action sitting at the top of the table. Manchester City’s game in hand – which will be played in midweek – looms large.

    Liverpool’s two point lead could be a one point deficit by Saturday afternoon, and there really is no margin for error for Jurgen Klopp’s side from here on. Meanwhile, Tottenham are in a bit of a rut, losing three of their last four in the Premier League.

    Champions League progression and positive news about the new stadium have been a welcome distraction as Mauricio Pochettino’s side begin to look over their shoulders at the chasing pack. For those fancying a post-break improvement, Spurs are 7/5 to avoid defeat.

    Liverpool’s attack has been dominant at Anfield. Tottenham’s defence has shown vulnerabilities of late, with the midfield too easily taken out of the game.

    There has been a total of 12 goals in the last three matches between these two – we can expect plenty more on Sunday afternoon. Over 3.5 total goals looks a good bet at 7/4.

    The full-backs will be crucial to Liverpool’s attacking efforts. Trent Alexander-Arnold has been making chances at will of late, but he pulled out of the England squad with an injury and is a doubt for this match.

    His availability is key, while Spurs are crossing their fingers that Harry Winks is available with Eric Dier ruled out after being forced off at Wembley last Friday.

    Spurs had a league-best away record until three straight losses. Liverpool have dropped four points at home all season, justifying their 3/5 odds to get the win.

    Klopp’s side have been solid defensively for much of this season, but the 4/6 on both teams to score is a worthwhile bet in what will be an open match.

    TIP: Liverpool to win and both teams to score @ 43/20

    PREDICTED SCORE: Liverpool 3-1 Tottenham (Priced at 21/2 with 888sport)

     

    *Odds subject to change - correct at time of writing*

    March 28, 2019
    Body

    Sam is a sports tipster, specialising in the Premier League and Champions League.

    He covers most sports, including cricket and Formula One. Sam particularly enjoys those on the other side of the Atlantic Ocean – notably MLB and NBA.

    Watching, writing and talking about sports betting takes up most of his time, whether that is for a day out at T20 Finals Day or a long night of basketball.

    Having been writing for several years, Sam has been working with 888Sport since 2016, contributing multiple articles per week to the blog.

    Sam Cox
    factcheck
    Off
    hidemainimage
    show
    Hide sidebar
    show
    Fullwidth Page
    Off
    News Article
    Off

    A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

    A

    Annie's Attic -  Refers to the Double 1.

    Annie's room (or Annie's house) - The number 1 in darts is called Annie's room (or Annie's house).

    Archer - Someone who is capable of throwing very quick and smooth darts, similar to archer's arrow (also referred to as a 'Derek').

    Arraz - One more phrase use for darts. It is a small, slender object pointed at one end and usually feathered at the other end.

    Arrows - Another slang term often used in place of darts or darting. Arrows are the long thin stick, which is pointed at one end and have feathers at the other end.

    Average - The score achieved after every three darts thrown is called as Average. It is the most quoted figures in matches, which give an idea about how well the player is. As long as the game last, it becomes harder for the player to sustain a high average, as low scoring legs or missed darts at a double, make the average down.

    B

    Baby ton - By scoring five 19s and a player achieves a score of 95, it is referred to as Baby Ton. Scoring 95 to 100 is possible by one treble-20 and two single-20s, anything under that is perhaps a deprived visit.

    Bag O' Nuts - Getting 45 points as a total score for the throw is called BAG O' NUTS.  It is named following the prize presented at a fairground.

    Bag of nuts - Refers to the score of 45. In 1930, this term was first used in England where players reaching a score of 45 got a chance to win the customer a bag of nuts.

    Bagadix - This term is used when a player reaches a score of 26 by hitting a 20, a 5 and a 1. During several years, this term has significantly used for describing any combination of darts that total a score of 26.

    Barrel - Gripping part of a dart right at the back of the point. Barrels come in different styles, sizes, grips, and materials such as wood, plastic, brass, nickel silver, and tungsten. It weights lies in the range from 16 to 30 grams.

    Basement - The term used for the double-3 in darts.

    Basil Brush - When a player loses a match without scoring a point is referred to be "brushed" or given the basil brush. Darts will only score, when its point remains in or touches the part of the dartboard, within the outer double wire.

    Baskin-Robbins - Total score of 31 after throwing three darts is called Baskin-Robbins. A player can scores double 5 (D5), 20 and 1. The end score is 10+20+1=31.

    Baz - Refers to a player, who has random and sporadic throwing capability. Generally, the dart is fixed between the thumb and forefinger. For the perfect aim, players need to hold dart at eye level and then release it with a smooth action.

    BED - Each segment and the bullseye is divided into different regions, which are called as the beds of a dartboard.  The section of any numbers is refered to a bed in darting. It is generally used for referring triples and doubles, for example, the triple 20 bed.

    Beehives - This is a Cockney rhyming jargon for "two fives". The bee facade the hive and dart up, down, and all in the region of the entry.

    Big Fish - Scoring 170 to end a leg, which is only possible by hitting triple-20, triple-20, and inner bull.  This is the largest finish in the game, and one of the trickiest. If you can hit this score, you are on the path to being a real professional player.

    Black Hat - When a player hit 3 double bulls or 25’s in one round, it is referred to as Black Hat or Hat Trick.

    Bobby - Lingo wrote by Bobby George for reaching the score of 116 with triple 20, single 20, and a loose dart landing in triple 12.

    Bombs / Bombers - When a player uses big heavy darts, usually made from brass are called as bombs or "BOMBERS".

    Bounce Out - When players throw a dart and it bounces back off the board, normally after striking a wire is called Bounce Out.

    Breakfast (or bed 'n' breakfast) - Scoring 26 by hitting single-5, single-20, and single-1 in a game of x01. This is considered as a normal score in darts as players aim to the 20 segments (the highest scoring area on the board) but unintentionally hit the 1 and the 5 segments. This term is derived from the usual price of a bed-and-breakfast in times spent by 2 shillings and sixpence, or "two and six".

    Brimful of Asha (Brimful) - One of the slang taken from the Corner Shop song's lyrics i.e. - Brimful of Asha to refer the score of 45 achieved by the player in a dart game.

    Bucket (or bag) of nails - Refers to the landing of all the three darts hits on the single 1. People call it "The Eric Bristow", as he once threw all the three darts on the single 1 at some point in a broadcast tournament.

    Buckshot - Refers to a throw when darts land outrageously all over the board. A dart might land awkwardly in the board, jamming the preferred target and making it doubtful for a player to throw the next dart perfectly.

    Bull calf - The number 33 refers to the Bull Calf. This score could be reached by hitting single 17 and Double 8.

    Bull-Off - When both the challengers throw the dart "closest to the bullseye" which decide, who will play first in the game is called BULL-OFF or DIDDLE FOR THE MIDDLE, BULL UP, MIDDLE FOR MIDDLE or OUT FOR BULL.

    Bull-Out - Winning a leg by hitting a double bull is termed as BULL-OUT. A player has to decrease his or her score to exactly zero, with the end dart hitting on a double to win the game.

    Bullseye (or bull) - The center scoring part of a dartboard.  Most dartboards consist of Center Bull, or Double Bull, that worth 50 points. One more ring outside of that is the Single Bull, worth 25 points. On electronic dart machines, there might be only one Bullseye, which is automatically configured to score Single or Double Bull.

    Bull-up - Each player throwing one dart at the bullseye to make a decision who will start; the one who remains closest to the bullseye will take a charge and begin the game.

    Bunting - The skill of throwing on the knees is called Bunting. It's essential to keep your knees locked while throwing the darts. To become a consistent player, you should not bend, bounce, or rock during the throw.

    Bust - When a player tries to finish a '01 game and score more points than required to win i.e. either get a score of one or reach zero by throwing darts excluding a double or the bull. The darts aren't counted, the rest of the turn is confiscated, and the player starts his next turn on the basis of prior score.

    C

    Carolina Leaner - American term used for describing a player who leans as far over the oche, in order to lessen the distance between the throw line and the dartboard.

    Carpentry darts - When the darts thrown by a player hit a wooden frame, holding the board to the wall, instead of hitting on the dartboard is commonly known as Carpentry darts.

    Chalking - Marking the game score. The Chalker usually mark the scores achieved in a turn in the outer columns of the scoreboard. The total leftover score usually included in the two middle columns.

    Champagne Breakfast - When a player hit a treble 20, treble 5 and treble 1 after throwing three darts is termed as CHAMPAGNE BREAKFAST. This term is used while playing darts in London, however, it has no straight link to the charges of a ‘champagne breakfast’.

    Checkout - Hitting the demanded score required to win the game. In simple terms, scoring the exact point, which is left to win the match, is called Checkout. For e.g. Hitting a double when it is needed to win a leg in an x01 game.

    Chips - When a player gets a score of 26 points by hitting a single 20, 5, and 1 after throwing three darts is termed as CHIPS or "Classic", "Breakfast", "Fish & Chips" or "Bed & Breakfast". The name come from the cost of a usual breakfast in England i.e. “two and six” at that instance.

    Chucker - Someone who throws a dart without any specific aim at the board. He or she just aimlessly "chucks" the darts at the dartboard, also called as "uncaring thrower".

    Circle it - When a player scores less than 10 points with three darts, his teammates would call "Circle it" to the marker to underline the bad throw. Sometimes the shape of fish is drawn around the score, often leads to aquarium-linked jokes for poor or unfortunate players.

    Clock - This is a slang used to represent the dartboard. There are two main types of dartboards used these days such as Bristle Dartboards (wall-mounted) and Electronic Dartboards (self-standing or wall-mounted). Their formation looks like a Clock as dartboards are divided into 20 pie-shaped segments.

    Conquistador - When a player goes out with a bull or double bull is termed as Conquistador. Bull is known as the center of a target that players try to hit for the high score, whereas the Double Bull is the core hole in the bullseye on a dartboard.

    Cork - Refers to the mid of the dartboard, usually the double bull. The term derived from the cork of a wine or beer barrel (keg). During the medieval period, overturned wine's bottom or beer barrels were kept as a target. Players hit for the cork to look the one who throws as close as to the bullseye and determine the first player of the game.

    Cover - This term has been used all throughout the matches by Sid Waddell who is a well-recognized British sports commentator when a player aiming to hit the triple 19.

    D

    Daddy's bed, daddy's, daddy - This slang is used when the player hits a double or triple, but the wrong number. It is also called as the right church, wrong pew (or right house, wrong bed).

    Dairylea darts - Refers to a throw, which extends around the board. It is named following the cheese extend Dairylea.

    Dartitis - Refers to a mental block, which creates hurdles in the mind of players while releasing the dart. It absolutely ruins their stroke and time whilst throwing. This condition is the main fear for any player as it can put their careers to an end.

    Deming - When a player throws a dart and it lands on the other side of the dartboard area that he actually aimed for is termed as Deming. In such condition, the player becomes angry, usually shout, and speak curse words.

    Destiny bull - When it is predictable that the player will definitely hit the bull. Whoever attains this will be called as "bull" for the entire day.

    Devil - The triple-6, so-called due to '6-6-6', and the fact that it is more often hit inaccurately when going for triple-13 or triple-10.

    Diddle for the middle - The phrase commonly called as "BULL OFF", "MIDDLE FOR MIDDLE", and "OUT FOR BULL" used for determining the first player to throw in the game. Player tries to throw a dart as close as to the bullseye to get first chance in the game.

    Double - The thin outer ring of the dartboard that gives a double count for two times the number hit. The aim of every player is to decrease the score to exactly zero, the only warning being that the last dart thrown must be in a double or the bullseye zone.

    Double in - Hitting the double segment of a number to begin a game of '01. Some dart games needed a double to begin scoring as well as to end the game.

    Double Out (Do) - Also called as Double End, in order to win an x01 game, such as 301 or 501, the player must reduce the score to exact “0” by hitting the double ring of a number at the end. The rule is that always finish with a double.

    Double top - Refers to the double-20. When darts land in the outer ring, the value of that segment become double, for e.g. if a dart lands in the red part of the 20—segment in the outer ring, representing double 20, worth 2 x 20 = 40 points.

    Double trouble - When a player unable to hit a double on the board to win the game. The player needs to scores precisely 0 by hitting a double at the end for winning the game.

    Double-Bull - A regulation dartboard is divided into 20 number sections, scoring from 1 to 20 points and a bullseye, which consists of two concentric circles, where Double-bull refers to the inner circle, generally of red color having 50 points worth. The segments extend from the ring broken only by the "triple" ring approximately halfway to the boundary and "double" ring that marks the edge of the circle.

    Downstairs - The bottom part of the dartboard.  In a game of x01, it is generally used in reference to the 19s. x01 Games are so named as each player begins with a "score" which is multiple of 100 points along with 1 additional.

    E

    Easy in - Starting a game without any special shot to start scoring, which means there is no need to hit a double to begin a '01 game.

    Eddie shuffle (The) - The best skill to adjust the posture or position of the player along the throw line. It is done in an effort to turn a difficult 'blocking' dart. It is also called as The Milk Float or the Doctor Robotnic in darts terminology.

    Egg and Chips - Getting a score of 26 in three darts, via score count 20, 1, and 5. With three darts, player can score maximum 180 (60 + 60 + 60) and 160 (60 + 60 + 40).

    F

    Fat - The area between the double and triple ring, which is the biggest portion of a number is referred to as FAT. Dartboard is divided into twenty segments, with the worth of each segment specified by the numbers linked the board. There is an “outer ring” in the region of the twenty segments, another “inner ring” halfway to the middle, along with a bullseye and outer-bull in the middle.

    Feathers - Refers to the score of 33 or termed as the "wings" at the last part of a dart, which makes it more aerodynamic for flying straight. Also called as flights in general terms.

    Fish - When a player scores nine or less by throwing three darts, then he usually shouts "circle it" and draw a fish or whale in the region of the score for mocking the competitor.

    Fish and chips (or feed) - Similar to the breakfast i.e. hitting 20, 1, and 5 to get a score of 26 in a game of x01 by throwing three darts. This term derived from the distinctive cost of a bed-and-breakfast at medieval time zone i.e two shillings and sixpence, or referred to as "two and six".

    Flights - "Wings" at the last part of a dart that make it fly straight. It is also known as the 'feathers', which gives the dart more aerodynamic float. It is the most important part that stabilizes dart in the air. Flights come in wide range of colors, sizes, and materials; however, no one can perfectly determine the "correct" or "best" flight shape as it completely depends on the personal throw.

    Fogle - Intentionally irritating opponent by throwing a series of castaway darts is termed as Fogle. Darts are thrown in an undue and wild manner with the purpose of irritating the competitor.

    G

    Game on - The phrase refers to "a call for silence" to everyone out there, before a game of darts starts. It is an indication for all the players and crowd to maintain silence as the match has now begun.

    Game shot - The winning shot is generally called a Game shot. The referee usually called it for signifying that the player has hit the match-winning double.

    Goldilocks - When a player hits the double next to the one he or she has been aiming for is referred to as Goldilocks. To practice doubles, you should play "round the clock" game and set a target of the number of darts you take to hit them.

    Good Group - Refers to the applause given for firm and accurate throwing to the professional player. Throwing effectively needs a good posture and grip on the dart, followed by a soft and steady release.

    Granny - Refers to a player who loses a game without scoring. Generally, in a game of x01, a player scores points by throwing three darts on their turn. The maximum score one can reach is 180 by hitting three treble 20s. The bullseye gives 50 points, the outer bull gives 25 points, and other numbers score their own value along with the double or treble ring.

    Greenpeace dart - When the third dart thrown by a player is able to avoid scoring a FISH or a WHALE, which wasn't looking possible after the initial two darts had been thrown. It is named like this as the player is said to have "saved the fish" or "saved the whale".

    H

    Hail Mary - As compared to the combined score of the first two darts, the third or final dart thrown by a player extraordinarily scores a high triple, it is more commonly called as throwing a 'Hail Mary'.

    Hat Trick - When a player hits three consecutive bullseyes all throughout a match on numerous occasions is termed as HAT TRICK. It is also called as the "Alan Evans Shot", as Alan Evans was the first player who scored three bullseyes during a match.

    He doesn't want it  -  When the crowd cries for the player who is struggling to complete a leg.

    High ton - Getting a score between 151 - 180 points in a game of 301 or 501 in one turn is referred to as a high ton.

    Hockey (Oche) - The throw line or toe line in the game of darts is termed as HOCKEY or Oche.  This is the line behind which the player must stand and throw the darts.  No foot part of the player past the edge of the throw line that is close to the dartboard. One or both feet might tap any other part, and the player might incline onward over the throw line if required.

    Hot toddy - Someone who can throw well in-spite of intoxication is referred to as Hot Toddy. He is the one who can perform better in a condition when he has enjoyed little pre-match medicinal alcoholic drinks.

    I

    Ichigo-byo - Simply the word "Ichigo" refer 1 (Ichi) and 5(go). Usually, the Japanese player uses this term when they tried to hit 20, however, hit a 5 and a 1 along with projected 20.

    Irish To - Score an chieve by two 1s and a triple 1s for a throw of five. The story behind this term is that it would be a ton (i.e. score of 100) if the darts were hit slightly right (i.e. in the ‘20’ point section).

    Iron Man - Refers to a player who goes out with a double/double, in a game of x01. A player must reach zero by hitting a double or a bull before their competitor, to win a match.

    Island - The actual playing and scoring area of a dartboard, placed inside the double wire adjoining it. Missing this entire scoring part sometimes referred to as "off the island".

    J

    Jugging - Checking out the opponent's score that whether he reached 200 or more is referred to as Jugging. This is for the reason that in social darts the player's penalty for checking out is drinking a jug of beer without stopping the ongoing match.

    K

    Killer - The game variant where many players can play, however, Killer is very exciting with three or more players. Every player throws one dart by their "opposite" hand and if they miss the dartboard or hits a number previously taken, then they must throw again.

    L

    Last Dart Dave - Refers to a player that hits their target on the last dart throw. When the last throw hits the projected target, while the initial two darts already missed the mark.

    Leg - All dart games are played over a pre-consent number of segments, each referred to as legs. The numbers of legs in a dart game remain an odd number, such as 1, 3, 5 or 7. Matches are played on the basis of the best of, say, 5 “legs.” Therefore, the initial player or team needs to win 3 legs to win the match.

    Leg Shot - This term refers that a player has won a leg by hitting the match-winning double. Most professional games are classified into a number of sets, each of which is divided into legs.

    Lipstick - The term used for referring the red-colored treble 20 sections of the dartboard because it's typically red and be similar to an upper lip. In order to gain the highest score with one dart of 60, a player needs to try for the lipstick. A good contestant will pepper the lipstick throughout a game, racking up highest three-dart scores of 180 and possibly even accomplishing a nine-dart end.

    Little / Small - Scoring section of the board, like the 20's, 19's, etc. is called the bed and the single bed among the bull and the treble is termed as LITTLE / SMALL. For e.g. throwing a dart in the "20" segment scores you 20 points.

    Low Ton - Scoring between 100-150 points in one turn is referred to as Low Ton.

    M

    Mad House - The term describes a condition in a game of x01 when 2 points are left and a player needs a double 1 to win the game, but he or she struggles hard to achieve it. This makes some people crazy (even mad) and it seems impractical to "get out" of the madhouse as once a challenger has a score of two the only way to end the game is by hitting a double 1.

    Marker - When the player needs a specified score, but he fails to reach the target due to the miss hit outside the double ring, is referred to as Marker (more often we called it an indication).

    Martial Arts - Generally, the Cockney rhyming jargon used for "darts". Cockney rhyming slangs are not used more today, in fact, there are new rhyming slang occurred for the objects of darts game.

    Masonry darts - Similar to carpentry darts, however, the condition remains worse i.e. the darts thrown in an uncontrollable manner that it completely misses the board and hit the wall instead.

    Match dart - The dart throw at a double that makes you win the match. It's not easy to hit the winning double with every match dart as every player have some prominent instants of mental weakness.  The set arrangements and high bets of the World Championship make a missed match dart exciting (if intolerably anxious for the players themselves), and at instant like these the viewers can't help but watch, captivated, in case they miss one more.

    Maximum - Scoring 180 points with three darts, which could be possible by hitting three triple-20 scores. The referee more often shouts this score loudly to highlight the achievement of a player.

    Maximum check-out - When a player score 170 to finish a game by hitting triple-20, triple-20, and inner bull.

    McQuiggin's gold - An unconventional end to a game such as ending 101 with 3, T20, D19, a cheeky 3, 8, D20, maybe even a 113 outshot with 17, T20, D18 or other fewer accepted ways. It is also known as Maverick play.

    Meatball - Refers to the underhanded dart throw that goes toward the back into the board. Experienced dart players, for example, throw overhand i.e. optimally throw the dart 17 - 37 degrees prior to the arm goes vertical and at approx 5.5 meters per second.

    Mickey Mouse - There are several games played with a dartboard and Cricket is the most common among them. Mickey Mouse is a basic game of Cricket played with few twists. The aim of this game is to be the first team to close the entire categories on the scoreboard, twenty down to twelve, doubles, triples, bulls, and beds.

    Middle for middle - Also called as Diddle for the middle, referring a throw of a single dart as close as to the bullseye for finding out the first player to start the game.

    Monger - Refers to a player who intentionally scores more points than required to win one of the best dart games i.e. Cricket.  The main aim of Cricket is to close out all the numbers in a match, before the competitors, comprising the Bull, while being even or ahead in overall points.

    Motown - Reaching end score 44 by hitting single 4 and double 20 (tops). It is commonly a reference to the ' Four Tops' group that was linked with the Motown Music label.

    Mugs away - The player who lost the prior game goes first in the next game refers to as Mugs away.

    Murphy - In a game of '01, scoring single-5, single-20, single-1 based on the law of Murphy. Each round a player hit, the accomplished score is subtracted from their earlier score. The first contestant to reach a score of zero wins the game.

    N

    Nail - When all the three darts lands in the 1s are termed as Nail. You can check out "Bucket of Nails" and "Ton of Nails" for more detail information.

    Nish - Refers to the end of a match with scoring two singles of the same value.

    No sense of humor - A conventional weep from challengers or viewers when a player intentionally toggles to aim at an unusual part of the board in order to stay away from an awkward score such as a fish or a wanker's fifty.

    Not old - Reaching a score of 37 probably by scoring a 20, a 5 and a 12. The term is supposed to have its beginning in a Monty Python sketch.

    O

    One hundred and eighty - The maximum score 180 achieved by a player after throwing three darts, announced in a loud and impressive manner by the referee during a professional darts match.

    Out chart - A catalog of the most favorable checkouts for all numbers from 2 to 170 in a darts game. This chart gives a brief to get "out" of an x01 game in 2 or 3 darts. However, there are several ways to go out, but the player must use the ones that best match their playing ability.

    Out for bull - Throwing a dart on the bullseye target to find out the player who will start the game first.

    P

    Peg out - Australian term used when the player hit the needed double to end a 01 game. The player often moves twice around the board and then tries to peg out an exact score to win the game.

    Perfect finish - Ending a game with a maximum score of 170. This score could be reached by triple 20, triple 20, and double bull by throwing three darts; however, it is significantly more difficult than hitting a perfect score.

    Perfect game - When a game begins and finished with the least likely darts. Fewer darts defines better win. A perfect game for 301 is achieved with six darts, while 501 is accomplished with nine darts.

    Perfect score - Scoring a maximum of 180 points in a throw of three darts. On every turn, each player usually throws three darts with the maximum score being 180, which could be reached by hitting three triple 20s.

    Points - Modern darts consists of four parts: the points, the barrels, the shafts, and the flights. The steel points occur in two common lengths, 32mm and 41mm and are at times knurled or coated to get a better grip.

    Popcorn - When the landing of darts take place very close to each other that the flights are knocked off, is termed as Popcorn. You can consider it as a situation where three darts, which is strongly grouped in one or more flights being tapped away.

    PPD - Average "Points per dart" thrown by the player. Simply, the method for counting the average of points achieved on each dart in a ‘01 game. The higher points per dart represent how good the player is.

    Precious Mountain - Australian term used for representing the last dart throw that might decide the win-loss scenario of the game.

    Pub score - The score reached by hitting 20, 5 and 1, while looking for the triple 20.  Every turn score is calculated and subtracted from the player's total. Bullseye gives 50 points, the outer ring 25, and the double or triple ring counts double or triple the section score.

    R

    Redeemer - When the player made two prior efforts poor and the third dart, (often a T20) "redeems" them. Each turn includes throwing three darts and the average score calculated per turn must be 12.9 × 3 or 38.7.

    Right church, wrong pew (or right house, wrong bed) - The term uses to refer aiming and hitting a double or triple, but an unusual number.  It is also termed as "DADDY’S BED" or sometimes "DADDY’S" or "DADDY".

    Robin Hood - This term refers to a situation when a dart strikes and sticks into another dart which has already landed on the dartboard. A Robin Hood takes place when a player throws their dart into the shaft of another dart on the board, making it stick and score zero points in a game.

    Round nine - During the game of cricket when a player throws three trebles with three darts, it is referred to as Round nine.

    ROUND OF Terms - When three trebles are thrown by a player in one turn in Cricket, it is termed as Round of Terms.

    Round the clock - Any game variant's number where players contended to be the first to hit all the segments on the board in a set order, typically numerical ending with the 20, even though sometimes with the outer bull afterward the bullseye.  Generally played by single players as a practice match; also called as around the world.

    Route 66 - Achieving a score of 66 points by throwing three darts is termed as ROUTE 66. It is also known as CLICKIDY CLICK. This score could be achieved by hitting Treble 10, Double 18 (T10-D18 | 30 – 36).

    S

    Scotch - Game of darts somewhere known as Scotch since it is the most popular game played in the pubs. In this sport, a dartboard is hung from the wall and small arrows are thrown at targets (showing numbers 1-20) on the board.

    Scroat - Throwing a dart with the aim of hitting the treble 20, however, unfortunately, ends with hitting the double 20. Players might get an occasional bag of nuts with a scroat. This is significantly better than a bucket of nails. If you have a choice, then go with the nuts.

    Scud - When a player aims to hit different but hit something else that also marks or points is referred to as Scud.

    Seeding - The process that guarantees the higher ranked players will definitely end up in the finals. This gives extra incentive for the star's TV exposure and sells tickets at their sites. It is more like a marketing tool.

    Shaft - Behind the barrel of the dart, there is a part where the flights are mounted. Length of shafts alters the way the dart flies for e.g. short shafts are likely to move the center of gravity of dart towards barrel's front end whereas long dart shafts will move the center of gravity towards the back. Shafts are made of different materials and features such as Nylon, Supergrip, Sidewinder Nylon shafts, Polycarbonate Shafts, and Aluminium.

    Shanghai - Hitting a single, a double and a triple of the same number in one turn is referred to as Shanghai. This term is used for a checkout of 120 i.e. treble 20, single 20, and double 20.  Players often have two ways to win i.e. either they have the highest score at the end of the game or score a Shanghai and win automatically.

    Sharkey - When a registered player in a league match gets absent and to fulfill his or her place we need to play with an unregistered player under a fake identity. It sometimes takes place because of poor turnout and such a player is called a “Sharkey”.

    Shooter - One more term used by American for the dart players.

    Shotgun blast - Entire three darts, when thrown at a time, is referred to as Shotgun blast.

    Shropshire Bull - When a player clearly states that he will hit bullseye only and win any non-competitive game without any doubt. Player has a clear intention to hit only bullseye target before throwing a dart.

    Shut out - The term is similar to a “WHITE WASH” i.e. when the player loses a game with no scoring ever. It is also called as SKUNKED.

    Single Bull - Dartboards are configured with a bullseye including two concentric circles, single-bull also called as the outer bull refers to the outer circle, which is generally green and counts 25 points.

    Skunked - When a player loses a match without ever scoring in it. It simply means not getting in a double-in '01 game when the competitor end or win the game.

    Slop - Darts that hits on a score, but not where the player is exactly aiming for.  It's an 'accidental win' whereby the dart scores even with a miss hit. To throw an accurate dart, players need to learn the right stance, a way of holding the grip, a right move to release the throw and the follow-through. Focusing on all these aspects can improve accuracy and increase the chances of winning the game.

    Smoke Break - One more name was given to the game of darts. This game has been played since medieval times, therefore having a long history and international popularity. Fortunately, many terms have introduced alongside with the development of the game.

    Spider - The wire assembly made of metal that divides the scoring segments of the dartboard and forms the bed.

    Splash - This term refers to throwing two darts at the same time in order to determine the sequence of play. The two-dart splash is useful for finding out who goes first in a game of Shanghai.

    Splitting The 11 - When a player throws a dart between the digits of the 11 on the number ring, it is referred to as SPLITTING THE 11.

    Spray and pray - The phrase used for representing the darts thrown by a player without any aim. Aiming is the first thing for the player to focus on in darting action. It requires lots of practice and effort to get a perfect aim.

    Spud - Another term refers to a game of darts. It is a tough game, which requires lots of practice to become a professional player. The objective of the dart game is to decrease a fixed score, commonly 301 or 501, to exactly zero, prior to the competitor.

    Stacker - When the dart thrown by a player lands on top and touches an earlier dart present on the board, it forms a stacked effect and therefore termed as Stacker.

    Sticks - The Dart use to play the game is also called sticks. There are two major types of darts (sticks) i.e. the soft-tip dart which has a pointed metal tip and the steel-tip dart which has a plastic tip.

    Straight In / Single In / Straight Off - When no special shot is required to begin scoring is called as STRAIGHT IN / SINGLE IN / STRAIGHT OFF or EASY IN. For e.g., beginning a game of x01 with no need to hit a double first. However, generally in x01 games, you must hit a double to start scoring and a double to end the game. Your aim is hitting the peak number such as 19s and 20s in one turn.

    Straight Out / Single Out - When there is no need to hit a double to end a game of '01. The main aim of the dart game is to reach zero points as quickly as possible. Generally, a player must hit a double in order to start scoring and a winning the game. Player's goal must be hitting the highest number per turn (19s and 20s).

    Striking Iraq - Refers to hit a double bull when diddling for the middle - taken from the Gulf War, when Iraq was attacked by the bomb, as the country has a large quantity of oil.

    Striking oil - When a player hits a double bull while throwing a single dart with the aim of hitting closest to the bullseye. It is performed in order to determine the first player to start a game. Due to the black center to the bullseye of some new dartboards, the term is referred to as Striking Oil.

    T

    Target - Center of the dartboard also called as the bullseye on which player's aim to score maximum points in a game. By hitting this target frequently, players can win the match as quickly as possible.

    That's darts - The most common phrase used by the television commentators to represent something unpredicted or strange that take place during a game.

    Three in a bed - Refers to all the three darts placed in the same scoring area, no matter double or triple. Dartboards are segmented into 20 pie-shaped sections usually numbered from 1 through 20.

    Throw line - Refers to the mark or line behind which the player must stand and throw. Its world standard set by the World Darts Federation is 7 ft 9 1⁄4 in (2.36855 m) for horizontal measurement from the dartboard's face.

    Tin Hat - When a player reaches a score of zero by throwing three darts, he or she, usually draws a hat with a T on the score of the losing players after the end of the game, representing ‘tin hat’ symbol.

    Toe line - The line draws for the player to throw the darts by standing behind it. Also called as the 'Oche' Line or Throw Line, whose diagonal distance from the bull's eye is 9 ft 7 3⁄8 in (2.931 m).

    Ton - Achieving a score of 100 or more by throwing three darts is generally known as a Ton or Century. In a context of darts, this word was first used in 1936 and curtly say ‘One Ton’’. The triple-20 is the most important target on the dartboard, which scored 60 points, the bullseye scores 50 points, which is the fifth-biggest scoring target on the board, after triple 20, 19, 18, and 17.

    Ton 80 - Reaching the possible highest score i.e. 180 by throwing three darts is commonly called as a "ton 80". Three darts must be in the treble 20 that score 180 points only in x01 games. In the broadcasting game, the referee often announces a score of 180 in an enthusiastic style.

    Ton of nails - When all the three darts fell in the 1 bed with 1 dart in the treble 1 and a player reaches a score of 5, it is referred to as Ton of nails.

    TON PLUS - Scoring more than 100 is called "ton plus". For e.g. a score of 120 would be termed as "a ton twenty" and written as "2T0" on the board. Generally, a "ton" (score of 100) is written as a "T" on the board.

    Top banana, top of the shop, tops - Scoring Double 20 to win the match refers to Top banana, top of the shop, tops.  It is generally a shout out often use to point out a double-20 throw that wins a game.

    Triple (or treble) - The thin ring inside the dartboard is called the triple or treble. The dartboard is configured with three main parts such as the single, the double, and the triple ring. If you hit a number within the triple ring, you get three marks, or, triple points.

    Triple in, triple out - In a game of x01 when a triple throw is required to start a game, it is termed as Triple in, likewise, a triple throw required to win the game is called Triple out.

    Triple Jan Visser - In three darts, a player hit triple 20, triple 1 and triple 5 is referred to as Triple Jan Visser.

    Trombones - The score of 76 points achieved after throwing three darts is termed as TROMBONES. Players can get this score by hitting treble 16, double 14(T16-D14 | 48 – 28) or single 16, single 20, double 20 (S16-S20-D20 | 16 – 20 – 40).

    Turkey - When a player achieves the score of 30 by throwing three darts. For e.g. darts landing on the segments 13 and 17 would score 30 points or you can achieve it throwing Double 15.

    Two & Six - Achieving a score of 26 points in a throw. It is derived from England where bed and breakfast were two and sixpence, therefore, called as breakfast as well in darts terminology.

    Two Fat Ladies - The score of 88 points in a throw. The number 88 looks like a woman next to another woman, therefore named as Two Fat Ladies.

    U

    Under Stacker - Dart landing beneath and touching an earlier dart thrown on the board makes an 'under stacking' effect.

    Upstairs - Refers to the upper half of the dartboard. This circular board is divided into 20 pie-shaped sections, which are used as a target to score points in the game of x01.

    V

    Veg Patch - Usually refers to throwing on any side of the treble 20 i.e. treble 1 or treble 5 but might refer to some green bed on the dartboard.

    Velocity - The dart traveling speed before hitting the board is Velocity.  The average dart speed moves in a particular direction that hits a board is approximately 64kph (40mph).

    W

    Wanker's fifty - Basic term used when the player scores 50 by hitting single 20, single 18 and single 12 after throwing three darts. It is named alike because unfortunate players generally attain it when targeting the triple 20.

    Wanker's off - Similar to Mugs away, the term is used for the player who lost the previous match but goes first to start the next leg.

    Web - The metal wire assembly, which divides the scoring section of the dartboard. The outline on the board is marked out by wire and hue.  It comprises of a circle of 20 segments figured from 1 to 20 in an apparently random manner.

    Wet feet (or paddling) - Stepping over or having one or both, feet across the throw line is termed as 'having wet feet' or 'paddling'. Always ensure that your competitor is not paddling his wet feet at any point throughout the match.

    Whale - Drawing a whale, around the score on the scoreboard to represent nine or fewer points achieved by a player while throwing darts. It is generally an average of three or less per dart.

    White horse - In the first turn, if a player scores three untouched triples in Cricket, it is termed as WHITE HORSE. Scoring in three different cricket triples that have not been score earlier by any team in a round.

    Wire - On conventional bristle boards, steel wire was stapled to the shell of the board to form the Spider, whereas on newer models the “wires” separate the scoring areas. They are made of thin steel bands, or metal strips, designed in triangular or diamond shapes.

    Woody - Refers to a shot, which lands outside the scoring zone of the dartboard that is divided into 20 sectors. Each sector has a number attached to it and players need to throw the dart on these number for scoring.   The dart game is all about accuracy and consistency of throw.

    Workin' man's darts - When a player hit a single number, using all three darts in cricket refers to Workin' man's darts. The aim of Cricket is closing out definite numbers such as the 20s through 15s and the Bullseye on the dartboard.

    X

    X - Double-one out in darts is referred to as X.

    March 28, 2019

    By 888sport

    888sport
    Body

    The 888sport blog is here to offer betting and tipping advice on the biggest sports fixtures, events and competitions around the world.

    888sport
    factcheck
    Off
    hidemainimage
    show
    Hide sidebar
    show
    Fullwidth Page
    Off
    News Article
    Off

    Excited for the return of Premier League football? Same. The final international break of the campaign has been and gone – it is time to concentrate on domestic football. With fixtures affecting clubs at both ends of the table, it should be a huge day of Premier League action.

    Manchester City have the chance to climb back above Liverpool in the Premier League title race. Only a win will do for Pep Guardiola’s men at Fulham on Saturday afternoon and the defending champions will fancy their chances after an impressive run of form.

    Meanwhile, West Ham United welcome Everton in Saturday’s second televised match. The Hammers have been inconsistent this season but this looks like an exciting affair. Neutrals will be hoping for a competitive game after what could be a one-sided lunchtime fixture.

    Without further ado, let’s take a look at some of the best Premier League bets ahead of the two televised matches. At the time of writing, the double pays out at around 7/2 – fingers crossed for a successful weekend on the betting front.

     

    Fulham vs MANCHESTER CITY (12:30pm)

    Scott Parker has had another week to work with his players ahead of this contest – keeping the score line respectable will be the first port of call. With Fulham looking doomed to drop back into the Championship, this one could get ugly for the hosts if City score early on.

    Fulham have failed to score in four of their previous five matches against Manchester City but that could all change on Saturday afternoon. Punters may fancy the 49/50 available for both teams to score – the Cottagers will raise their game on home soil.

    The international break came at a welcome time for Pep Guardiola’s side. Momentum in the title race has shifted towards City but a week of rest for some players will have helped. This is the ideal fixture to open up with as City enter the business stage of the campaign.

    Pep Guardiola’s side will fancy their chances of racking up a cricket score but getting the win by any means necessary is the ultimate aim. 4/11 for City to take a lead into half-time is short enough but the Blues will be chomping at the bit to get back to winning ways.

    Fulham gave Liverpool a stern examination prior to the international break and City will not have everything their own way this weekend. 5/4 for the away side to win with both teams scoring looks like the pick of the Premier League odds this weekend.

    TIP: Man City to win and both teams to score @ 5/4

    PREDICTED SCORE: Fulham 1-3 Man City (Priced at 17/2 with 888sport)

     

    WEST HAM UNITED vs EVERTON (5:30pm)

    West Ham are one of the Premier League’s most inconsistent teams – winning 12, drawing six and losing 13 of their matches this campaign. Manuel Pellegrini’s men have been superb on home soil in recent months, avoiding defeat in six consecutive league games.

    With that in mind, taking the 31/20 for the Hammers to emerge victorious could be the way to go. West Ham won at Goodison Park earlier in the season and the hosts will be quietly confident of notching a league double over Everton on Saturday evening.

    Everton were excellent in the 2-0 victory over Chelsea and a repeat of that performance might be enough to claim all three points here. The Toffees are just two points behind West Ham ahead of Saturday’s clash and Marco Silva will want to lead Everton to a top half finish.

    The 9/5 available for an away win is a solid enough price and it must be respected. Everton will be looking to build momentum following that Goodison Park win and it wouldn’t be a huge surprise to see the Toffees go close in their pursuit of glory.

    This one has goals written all over it. Over 2.5 goals is currently priced at 22/25 and plenty of Premier League Odds punters will be keen to take those odds. The selection has landed in each of the previous three meetings between the two sides…

    TIP: Over 2.5 goals @ 22/25

    PREDICTED SCORE: West Ham 2-2 Everton (Priced at 11/1 with 888sport)

     

    *Odds subject to change - correct at time of writing*

    March 27, 2019

    By Alex McMahon

    Alex McMahon Sport
    Body

    Alex is a sports betting tipster, specialising in Premier League football, the Champions League and horse racing.

    He loves placing a weekly accumulator on the football at the weekend and dreams of landing the big winner that will take him back to Las Vegas.

    As well as writing sports betting tips for 888sport since 2015, Alex has produced content for several international media companies, such as Goal.com and The SPORTBible. 
     

    Alex McMahon
    factcheck
    Off
    hidemainimage
    show
    Hide sidebar
    show
    Fullwidth Page
    Off
    News Article
    Off

    The end of the international break sees the return of Premier League action.

    Players have been out in all corners of the globe after a curiously timed fortnight of national team matches, and are back for the final stretch of the league campaign.

    With the restart of domestic action comes our Premier League tips, and the Saturday 3pm kick-offs are the focus of this piece.

     

    BRIGHTON & HOVE ALBION vs Southampton

    This south coast clash could change the relegation picture. Brighton are on 33 points, five clear of the bottom three, and will be as good as safe with a victory here.

    Southampton are just two points above 18th-placed Cardiff and could drop into the relegation zone if Cardiff and Burnley win.

    Brighton ended a poor run with victories over Huddersfield and Crystal Palace before the break. Chris Hughton’s side were at threat of being sucked into the fight for survival, but those two wins have changed their outlook drastically.

    Southampton have struggled away from home this season, winning just three of 15 matches. Ralph Hasenhuttl’s side face a tough task at the Amex on Saturday afternoon.

    Brighton are a hard side to beat at home. Their 2/5 price to avoid defeat is a good Premier League Odds option this weekend.

    TIP: Brighton to win OR draw @ 2/5

    PREDICTED SCORE: Brighton 1-1 Southampton (Priced at 5/1 with 888sport)

     

    Burnley vs WOLVERHAMPTON WANDERERS

    Burnley, like Brighton and Southampton, are in the midst of a scrap for their Premier League status.

    Sean Dyche’s side have hit a slump at the worst possible time, though, losing their last four in the league, leaving them just two points ahead of Cardiff.

    Despite a thrilling FA Cup run, Wolves’ league form has taken a bit of a hit. Nuno Espirito Santo has seen his team win just once in their last five league matches.

    Confidence is high at Molineux, however, and they will fancy their chances of a positive result here as they look to cling on to seventh.

    Burnley have been leaking goals this season and Wolves have the attacking talent to take full advantage. The visitors might have one eye on the FA Cup, but they’re still the team to back here.

    TIP: Wolves to win @ 6/4

    PREDICTED SCORE: Burnley 0-2 Wolves (Priced at 10/1 with 888sport)

     

    LEICESTER CITY vs AFC Bournemouth

    These late-season mid-table matchups are not going to be the talk of the nation. Leicester and Bournemouth could produce plenty of entertainment at the King Power on Saturday, though.

    Brendan Rodgers has already transformed the Foxes into the free-flowing team we expect. Bournemouth are an attack-first team too and will look to take the game to their hosts.

    Rodgers’ arrival makes Leicester an interesting story to follow for the remainder of the campaign, while Bournemouth’s approach makes them a very watchable team whoever they’re facing.

    Leicester notched two impressive victories before the break, as Rodgers allowed their attacking talent to flourish. Bournemouth could only draw at home to Newcastle thanks to a late Matt Ritchie goal.

    The visitors can go level on points with Leicester if they win in the Midlands on Saturday afternoon. Home advantage and the improvements made under Rodgers makes a Leicester victory a good bet.

    TIP: Leicester to win @ 4/5

    PREDICTED SCORE: Leicester 3-2 Bournemouth (Priced at 18/1 with 888sport)

     

    MANCHESTER UNITED vs WATFORD

    Manchester United are looking to bounce back after losing their last two matches. Ole Gunnar Solskjaer has an array of injury doubts to worry about that could make that challenge harder.

    This is a decisive moment in Manchester United’s season – they need a victory after previous results, and a win could put them level on points with Tottenham.

    Watford are on a challenging run of away matches, having lost heavily to Manchester City and Liverpool in their last two.

    A home win against Crystal Palace kept them in eighth, but the FA Cup is Javi Gracia’s priority for the rest of the season.

    United have scored freely at home and Watford’s defence has been less than convincing. The 16/25 on over 2.5 total goals is the best value option.

    TIP: Over 2.5 goals @ 16/25

    PREDICTED SCORE: Manchester United 3-1 Watford (Priced at 19/2 with 888sport)

     

    *Odds subject to change - correct at time of writing*

    March 27, 2019
    Body

    Sam is a sports tipster, specialising in the Premier League and Champions League.

    He covers most sports, including cricket and Formula One. Sam particularly enjoys those on the other side of the Atlantic Ocean – notably MLB and NBA.

    Watching, writing and talking about sports betting takes up most of his time, whether that is for a day out at T20 Finals Day or a long night of basketball.

    Having been writing for several years, Sam has been working with 888Sport since 2016, contributing multiple articles per week to the blog.

    Sam Cox
    factcheck
    Off
    hidemainimage
    show
    Hide sidebar
    show
    Fullwidth Page
    Off
    News Article
    Off